Sunday, January 26, 2014

7 Ways Video Games Engage the Brain

It is time to Gamify our classrooms!


Check out Tom Chatfield's Talk below. Imagine the possibilities in our classrooms if we learn how to apply that motivation in our learning environments.

Saturday, January 25, 2014

Gamification

Gamification is relatively new to me. I am not a natural gamer. That being said, my favorite game from the 80's was Oregon Trail. I thought this was the greatest. I don't have experience with many games. I remember playing "Poll..." something or other, a racing game, Galactica, and Tetris. Of those, Tetris was my favorite.
I teach high school English in a continuation school in San Bernardino, CA. My students are very special. They have experienced more than you or I ever will in a lifetime. My school focuses on relationships, this is essential. You cannot reach or make a difference with these kids if you cannot build relationships with them. I love my kids and my job and try everything I can to engage them. I know that Gamifying my classroom will be key in their learning.
My goal is to incorporate gaming into my classroom before the end of the year. I have discussed this with my students and they are all for it. I am excited and they are excited, that is all that matters.

Gaming in the Classroom: Edtech 532

When I was growing up, I was lucky to be able to get in front of a television, let alone a video game. I was not raised with television or games. Much like the statistics in the infographic below, the first computer game I can remember is the Oregon Trail in middle school. I am not sure whether I was on an Apple II, but I know it was an Apple. I thought it was the greatest game ever and I couldn't wait to get to play it again the following week. The buy in I felt for Oregon Trail, was the challenge. I wanted to win, to continue to proceed up the Trail and survive my decisions. Along the way I was learning about history, hardships, budgeting, choices, and consequences. For that one period a day, you had my full attention. 

Students today are natural gamers. They are surrounded with every electronic device known to man. My 2 year old can open up Monkey Preschool Lunchbox and match shapes, numbers, and colors on our Mini, my five year old has taught himself how to mine and build in Minecraft and create music in garage band, and my 3 year old has figured out which of the apps will read her an interactive story. They are not afraid of it and I am no longer afraid of it because I have seen them learn from it. I worry about them starting school because our district does not have much technology and my children are going to be bored. 

I am fortunate to teach in a lab. I am a high school English teacher, but everything we do is on computers. My students are learning computer literacy as well as English. My goal is to incorporate more Gaming into their English experience before the end of the year. All of my classes are excited about this journey and very willing to be my guinea pigs. Like the infographic below, I know I would have 100% engagement and I know they would be learning.